Thursday, 6 June 2013

Paper Prototype Reactions

Paper Prototype Reactions

The purpose for this exercise was to test my initial ideas with a physical prototype. I asked some people to interact with my prototype and give feedback to what it was like, and what they thought.
Based on what feedback I received, I changed my final piece to make it the best it could be. This is a great method of getting recorded feedback and finding out what needed to be changed in the final thing. In the end, it worked for this purpose so the use of Paper Prototype Reaction videos was very successful and helpful to me.


Reaction 1 - Successful playthrough, it all worked as it should. Person who I recorded seemed to get it easily, so it is definitely very easy to access by all. This was a good sign, as I was not certain it would be an instant 'I get it', but it turned out to be.
He seemed to enjoy it and appreciate how it worked.

                                          




Reaction 2 - This person went through all the menus and understood where to click (tap in this prototype) so this was another good sign of the prototype being easily understood. I did have some feedback from this: There needed to be a 'back' button after you go to the menu or the examples, instead of it just going back to the title screen after a few seconds, so in the final piece I added a back button.






Thursday, 18 April 2013

Flowchart


Wireframe









Research Report


RESEARCH REPORT

Sound is used very widely and often intuitively in interactive media. It can be used for dramatic effect, suspense, ambience, etc.

The term interactive media refers to anything that is displayed and portrayed using technology and/or electrical devices, ranging from powerpoint presentations to blockbuster movies, and from radio shows to music videos.

In each of these, sound is expected and by some measure, necessary for a good experience. Similarly, great use of sound can improve anything it is used in, therefore; it is always worth using sound unless the lack of sound is on purpose, to make a point or for atmosphere.

In movies, sound can cover many bases. These bases are ambience (the sounds you hear in the background that come from nature a lot of the time), background music (this usually adds tension and atmosphere by conveying just what the actor/actress is feeling at that moment – fast-paced music can go with fast-paced action, for example) and sound effects. The sound effects, which are usually added post-filming (the scenes for the movie), play a major part as well as they bring noise to actions.