Thursday, 18 April 2013

Research Report


RESEARCH REPORT

Sound is used very widely and often intuitively in interactive media. It can be used for dramatic effect, suspense, ambience, etc.

The term interactive media refers to anything that is displayed and portrayed using technology and/or electrical devices, ranging from powerpoint presentations to blockbuster movies, and from radio shows to music videos.

In each of these, sound is expected and by some measure, necessary for a good experience. Similarly, great use of sound can improve anything it is used in, therefore; it is always worth using sound unless the lack of sound is on purpose, to make a point or for atmosphere.

In movies, sound can cover many bases. These bases are ambience (the sounds you hear in the background that come from nature a lot of the time), background music (this usually adds tension and atmosphere by conveying just what the actor/actress is feeling at that moment – fast-paced music can go with fast-paced action, for example) and sound effects. The sound effects, which are usually added post-filming (the scenes for the movie), play a major part as well as they bring noise to actions.

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