Thursday, 18 April 2013
Research Report
RESEARCH REPORT
Sound is used very widely and often intuitively in
interactive media. It can be used for dramatic effect, suspense, ambience, etc.
The term interactive media refers to anything that is
displayed and portrayed using technology and/or electrical devices, ranging
from powerpoint presentations to blockbuster movies, and from radio shows to
music videos.
In each of these, sound is expected and by some measure,
necessary for a good experience. Similarly, great use of sound can improve
anything it is used in, therefore; it is always worth using sound unless the
lack of sound is on purpose, to make a point or for atmosphere.
In movies, sound can cover many bases. These bases are
ambience (the sounds you hear in the background that come from nature a lot of
the time), background music (this usually adds tension and atmosphere by
conveying just what the actor/actress is feeling at that moment – fast-paced
music can go with fast-paced action, for example) and sound effects. The sound
effects, which are usually added post-filming (the scenes for the movie), play
a major part as well as they bring noise to actions.
Subscribe to:
Posts (Atom)





.png)